Click here to play!
It was really great working with my team-mates (I love not having to worry about art and sound). Looking forward to playing everyone else's entries and watching the judging stream : D
Friday, 31 July 2015
Monday, 20 July 2015
Back to unemployment!
Guild of Dungeoneering is out, and it's been pretty successful! My contract just finished too so I thought it was a good time to leave and get on with some personal stuff; I don't really feel like working on the expansion and there's a whole lot of other coding stuff I do want to work on. It's been good fun working with Gambrinous though and we parted on good terms!
The plan is-
The plan is-
- Do every game jam
- Finish SpaceHesit
- Learn some stuff I have left out a bit: networking, neural networks
- Get more familiar with C and Unity. I'm a big fan of Java but I want to keep my options open
- Look for jobs on Twitter
- Try to find an opportunity to teach kids programming
- Maybe make another bigger game?
- Come closer to running out of money and look for jobs properly
Might be a bad plan, should be a fun plan, we'll see!
Friday, 10 July 2015
Fairy lights!
This took so long to make! It was fun experimenting with blend functions and now I know a lot more about them. I might make a tutorial some time later once I have a better grasp of them.
Thursday, 9 July 2015
Fairies
I tried a few approaches before I got the movement feeling how I wanted. I'm really happy with this effect.
Monday, 6 July 2015
Player Sprite!
Got a sweet first-draft of a player sprite from Arachne. I had a few technical hitches getting the replays to work with the enemy bees but I found a solution in the end.
Sunday, 5 July 2015
Expanding the editor
This stuff is so much fun! I think my editor may get a bit complicated with colour-overload soon. At least I don't want to specify different distances for the bees to travel; I think it's better if you can learn exactly how enemies work due to the nature of the game.
Oh also you get the first glimpse of some sweet art by Arachne! (website)
Oh also you get the first glimpse of some sweet art by Arachne! (website)
Friday, 3 July 2015
Replays
Replays of all attempts of the level inspired by Super Meat Boy! This was fun to make and surprisingly-easy to achieve
Thursday, 2 July 2015
Something Awful Game Jam!
Just spent a few hours on it so far, a bit busy until the 18th, but it's fun making stuff like this!
Subscribe to:
Posts (Atom)