So back to java for game two. I was inspired by nethack and hoplite, an android game. I used http://game-icons.net/ for the images.
Coding this was a lot easier, especially debugging it, as I was used to the language. I used Slick2D for the graphics end which was fun to use at first but turned out to be a bit of a mistake. The community has disappeared and it hasn't been updated in a year. I also had to take the sound out as that was causing it to crash and I was getting a bit sick of Slick at that point! Exporting to anything runnable outside the ide was a bit of a pain and I tried getting it to work on a browser for about 2 hours before giving up so unfortunately it's a downloadable jar file. It was weird to not be using a child/parent hierarchical graphics system. It made it a lot easier at first but I ended up missing it.
I think one of my weak points at the moment is getting libraries to work and exporting my code. Hopefully in a few weeks I'll be a lot better. I love solving little puzzles and seeing it all work though; making a hex dungeon generator was really good fun, so was getting line of sight to work. I really like simple dungeon crawlers also so it was an enjoyable subject for me. It didn't turn out as fun as I was hoping but it's still early days.
I'm moving house next week so I will probably end up learning a new language/library but just cloning a game for next Sunday.
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