Thursday, 19 June 2014

Particle effects!

Here's some work-in-progress particle effects for a couple of the weapons!

It's so nice to be making a big game in a language and library that I'm familiar with. I've been trying to organise my code logically and I've just finished refactoring it all so it's all in a logical place. I've tried to program in a way that saves me time later on. When I made this before, I made an AI system that checked through the enemy hand to see which cards it should play. This was quite tricky to debug because I had to keep finding out what cards they had in their hand to see if what they did on their turn made sense. This time I've made the method generic and work on any hand of cards so I can get the AI to play my turn for me. It's also good for when I'm feeling lazy!

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