Tuesday, 9 September 2014

Swift Post-Mortem

This was a really fun jam- just a few friends staying over for the weekend and making games! Everyone finished a game and they were all very different and fun.

I think this is the first game I'm really satisfied with. It all turned out exactly as it was in my head. There were a couple of bugs that only happened outside of the IDE that I fixed after, but other than that it all went pretty well!

The good-

  • The art style turned out pretty well, I'm a bit terrible at drawing but it seems I can make not completely horrible basic pixel art.
  • The sound effects are simple but fit well.
  • The random level generator worked great.
  • The scoring system is intuitive and (hopefully) doesn't require a tutorial.
  • The scope was well-judged so it was all finished on time and I even got to add a few bonus effects that show up every 3 levels.
  • I picked a sensible aspect ratio!
  • I like the tension that's created when you're trying to be accurate but also fast. I might revisit this in future games.
The bad-
  • There's no tutorial, but that sort of thing is often tricky with 48-hr jams.
  • The people who came over to play it didn't seem to like it as much as I did, but what do they know : )
  • The time limit for picking tiles is really unclear. Should have added a timer bar.
  • It's also unclear the picking quicker gives you a bigger disc. I guess I could have had a disc get made in your corner or something but I'm not sure how much clearer that would make it.
  • The arrows/buttons in the middle showing which direction is which is confusing. This is partially due to it being gamepad/keyboard and partially due to the weird isometric angle I picked. Regardless I should have made it arrows for keyboard mode and letters for gamepad mode.
  • Also due to the angle, it was difficult to draw straight lines from one tile to another.
The isometric view looks super rad when the tiles are falling but everything else would have been better if I just made them head-on.. For now I'll carry on making Event Horizon and do a game jam or two every month.

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