Monday, 26 October 2015
ALIEN HUNTER
Another Octojam game! This one's a bit weird and experimental. Click to play
Tuesday, 20 October 2015
Hexcity

Monday, 12 October 2015
Limitations
I've decided that a lot of my games look really bad. I like the look of civiliz8n though, so I'm going to strictly limit the palette of my next few games to 4 colours to see how it goes.
Also I'll be trying out small octo-level resolutions and upscaling so I made a pixel font! Regular font files seem not to be well-suited for pixel fonts so I've made my own text renderer. It's probably a bit slower than proper fonts but I have complete control over it so I can cache the rendered text and stuff if I want to.
Also I'll be trying out small octo-level resolutions and upscaling so I made a pixel font! Regular font files seem not to be well-suited for pixel fonts so I've made my own text renderer. It's probably a bit slower than proper fonts but I have complete control over it so I can cache the rendered text and stuff if I want to.
Image manipulation
As part of octojam, I started messing about with writing a thing to reduce the palette of any image to 4 colours and its size to 128x64 so it would fit in an octo screen. I managed to get an alright algorithm working, it was a fun little project. I really like how this one turned out.
Octojam game: Civiliz8n
I've finished my first game for this year's octojam! I might make another as this one was fun and I learn a lot. Click to play
If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!
If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!
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