Sunday, 27 April 2014

Game 5: Fives

Game 5, a completely original puzzle game! Unity was a lot of fun to use. I'm not sure if it's the best library for my purposes but I'll try to make something else in it next week.

C# is very similar to Java so that made things a lot easier. Unity is a different style of interface to get used to and the way you use the code in is interesting. It is geared towards making 3d games, although it does have tools for making 2d games. I sometimes felt like I was wrestling with the 3rd dimension to get basic stuff to work.

I had an idea for an original take on this puzzle but it turned out to be no fun at all so I just went for a straight clone in the end. Everyone seems to know about 1024 or 2048 but props to the original for the lovely interface and great idea. Unfortunately I think the game-over detection is a bit buggy. I spent a couple of hours trying to fix it but it's always tricky debugging new things. I want to try something else with better-organised code next time.

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