This was made in Haxe, using OpenFL. Haxe was ok to use, it's fairly similar to javascript. OpenFL was a bit of a pain to get working and learn about. I think it's not as popular as openGL and google kept thinking I was googling OpenGL instead! I couldn't get completely smooth movement from OpenFL, it always looked slightly jittery to me, but that's probably me misusing the library.
It didn't turn out very well, partially for the reasons outlined here. I got a bit annoyed with the timing issues and lost heart a bit. I'd like to make a rhythm game some time but I'll need to do a lot of research beforehand next time!
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