
Showing posts with label Finished Games. Show all posts
Showing posts with label Finished Games. Show all posts
Sunday, 31 July 2016
Game jam entry!

Sunday, 6 December 2015
Loading Screen Jam submission
Finished another jam game, click here to play!
This one was fun to make and helped me refine my template project a bit. I don't know how well the concept I was going for came through.
This one was fun to make and helped me refine my template project a bit. I don't know how well the concept I was going for came through.
Labels:
Finished Games,
Jams
Thursday, 5 November 2015
Monday, 26 October 2015
ALIEN HUNTER
Another Octojam game! This one's a bit weird and experimental. Click to play
Tuesday, 20 October 2015
Hexcity

Monday, 12 October 2015
Octojam game: Civiliz8n
I've finished my first game for this year's octojam! I might make another as this one was fun and I learn a lot. Click to play
If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!
If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!
Monday, 31 August 2015
Domanion!
Click to play! (2-player online, may not be running if I don't have the server active)
Click for basic rules
I gave myself a challenge to make an online web game in 3 days and because I haven't really done this before I thought I'd remake an existing game. I used Phaser for the graphics and a friend helped me get started with websockets for the networking.
Javascript is hell and I think I'll experiment with languages that compile into it next time. That or just code through the pain. Phaser was alright to use and once I get websockets working it was all plain sailing from there.
There used to be a great web version of dominion here but it eventually got taken down for a big annoying one with music. I thought I'd try remaking the old simple one. I called it "domanion" as a superb defence against DMCA but don't tell DXV anyway!
edit: turns out I am not a good server admin and I got hacked (maybe?) game is down for now.
Click for basic rules
I gave myself a challenge to make an online web game in 3 days and because I haven't really done this before I thought I'd remake an existing game. I used Phaser for the graphics and a friend helped me get started with websockets for the networking.
Javascript is hell and I think I'll experiment with languages that compile into it next time. That or just code through the pain. Phaser was alright to use and once I get websockets working it was all plain sailing from there.
There used to be a great web version of dominion here but it eventually got taken down for a big annoying one with music. I thought I'd try remaking the old simple one. I called it "domanion" as a superb defence against DMCA but don't tell DXV anyway!
edit: turns out I am not a good server admin and I got hacked (maybe?) game is down for now.
Monday, 24 August 2015
Ludum Dare 33 finished!
Click here to play!
Phew, making a game by yourself in 48 hours is tough. I didn't really like the theme very much (you are the monster) so I had some trouble coming up with a game. I ended up with a parody MOBA ish?
It was fun trying to get the MOBA base game and running and making heroes with dumb abilities and writing the toxic chat.
I think when working solo I shouldn't make a game that needs so many human-like art assets as I can't draw. Also it was weird making a game where the gameplay isn't the main thing. The chat log is probably the best part of this game. I'll stay away from joke games for a while, it wasn't super fun to make.
Phew, making a game by yourself in 48 hours is tough. I didn't really like the theme very much (you are the monster) so I had some trouble coming up with a game. I ended up with a parody MOBA ish?
It was fun trying to get the MOBA base game and running and making heroes with dumb abilities and writing the toxic chat.
I think when working solo I shouldn't make a game that needs so many human-like art assets as I can't draw. Also it was weird making a game where the gameplay isn't the main thing. The chat log is probably the best part of this game. I'll stay away from joke games for a while, it wasn't super fun to make.
Tuesday, 18 August 2015
GBJam game: Bash
Bash is done! Check it out on GameJolt.
I ran a bit low on time but I think it turned out ok. Not one of my better games but playing with physics is fun.
It's my first time using Box2D for an actual game and it was fun. Getting it to play nice with pixel perfect stuff was a pain though.
Pixellated rendering in LibGDX was a fun puzzle. Solved it by rendering to a gameboy-sized-texture and blowing it up.
I ran a bit low on time but I think it turned out ok. Not one of my better games but playing with physics is fun.
It's my first time using Box2D for an actual game and it was fun. Getting it to play nice with pixel perfect stuff was a pain though.
Pixellated rendering in LibGDX was a fun puzzle. Solved it by rendering to a gameboy-sized-texture and blowing it up.
Friday, 31 July 2015
Echo is done!

It was really great working with my team-mates (I love not having to worry about art and sound). Looking forward to playing everyone else's entries and watching the judging stream : D
Tuesday, 13 January 2015
Event Horizon released

Thursday, 30 October 2014
Octojam games
Finished my octojam game, go play Super Square and everyone else's here. Turnover 77 is fantastic!
Bit slow on the updates recently, been busy with Event Horizon and a secret game. New version of Event Horizon in a week or so.
Bit slow on the updates recently, been busy with Event Horizon and a secret game. New version of Event Horizon in a week or so.
Sunday, 7 September 2014
Swift
Whoop, we all finished our games! I'll let the others write posts for here but here's my game.
The issue with this jam is that the games require you to have 4 xbox controllers to play them. This one can be played fine with a single keyboard and 3-4 players though.
Extra instructions-
The issue with this jam is that the games require you to have 4 xbox controllers to play them. This one can be played fine with a single keyboard and 3-4 players though.
Extra instructions-
- 1-5 to change window size
- Choose the direction that leads to your flag to get points
- Pick quickly, the fastest person gets a bigger disc worth more points, and if you take too long you get nothing
- Blue arrow things push you in a direction but don't change your facing
- For XBox controller mode, press A on any controller. Unfortunately you can't play with a mix.
Monday, 25 August 2014
Finally done!
Click here to download. It was hard work getting this out on 72-hours. I'm not super-happy with the gameplay but Gnap & Willfor did a great job on the visuals and audio. I hope it works ok for most people at least.
I think I need a week off coding now!
I think I need a week off coding now!
Sunday, 8 June 2014
Game 11: LongBow
Another game in LibGDX. I'm fairly happy with the way this one turned out. You may be able to see I'm not great with anatomy and the enemies aren't very imaginative but I think it feels nice to play. As usual I've made it a bit too hard maybe but this one puts you back at the beginning of the level instead of the game at least!
LibGDX has some powerful tools behind it but things can easily go wrong with them. I've had a couple of bugs and, because I don't really understand what gradle does, I just had to make a new project and copy the code over. Dealing with images is really easy and sounds are no different. It all works in HTML with no extra configurations even.
Next week I might test out a couple of things in LibGDX to build up a bigger tools-library and then start working on a big game. This is the end of my weekly games but I'll be updating regularly with progress on my first big project, Event Horizon!
LibGDX has some powerful tools behind it but things can easily go wrong with them. I've had a couple of bugs and, because I don't really understand what gradle does, I just had to make a new project and copy the code over. Dealing with images is really easy and sounds are no different. It all works in HTML with no extra configurations even.
Next week I might test out a couple of things in LibGDX to build up a bigger tools-library and then start working on a big game. This is the end of my weekly games but I'll be updating regularly with progress on my first big project, Event Horizon!
Sunday, 1 June 2014
Game 10: Sloth Storm
Back to Java to try out LibGDX. I had tried to use LibGDX about a year ago but I was newer and couldn't get anything to work and it's been recently updated to be slightly more user friendly I think! LibGDX is a bit weird to get used to but that's mainly due to the fact that you code once and in theory can run on desktop, android, ios and html whic is pretty rad! It seems to have pretty good performance and Box2D is fun to use.
I had about 4 hours worth of problems making it work with html but got it in the end. I really like this library and will probably end up making my big game in it. I'll continue making a game a week for the next couple of weeks though. Don't want to start making something big in this library until I can find my way around it a bit better.
As for the game, I was making this hexagon grid thing for the first 6 days or so. I had an idea for a game that has Conway's Game Of Life-type rules but in a hexagonal grid and expanded for terrain types. The idea would be to subtly influence the lay of the land by changing a single tile every turn to reach your goal. I wanted it to be fun but I couldn't squeeze any gameplay out of it.
Sloth Storm was made in the last day because I wanted to mess around with Box2D and about 1/3 of the time was spent getting it to work with html so it's a bit plain. Pretty fun to make though!
I had about 4 hours worth of problems making it work with html but got it in the end. I really like this library and will probably end up making my big game in it. I'll continue making a game a week for the next couple of weeks though. Don't want to start making something big in this library until I can find my way around it a bit better.
As for the game, I was making this hexagon grid thing for the first 6 days or so. I had an idea for a game that has Conway's Game Of Life-type rules but in a hexagonal grid and expanded for terrain types. The idea would be to subtly influence the lay of the land by changing a single tile every turn to reach your goal. I wanted it to be fun but I couldn't squeeze any gameplay out of it.
Sloth Storm was made in the last day because I wanted to mess around with Box2D and about 1/3 of the time was spent getting it to work with html so it's a bit plain. Pretty fun to make though!
Monday, 26 May 2014
Game 9.5: Kitten Hero
PuzzleScript is such a wonderful game library. Editor in browser, no knowledge of maths or programming required. I can't get over how great it is. You can only make games that are similar to block-push-puzzles in it but that restriction is nice. I made this in about 3 hours and most of that was adding art and designing levels. The code for the game is just 10 lines! Try making your own!
Sunday, 25 May 2014
Game 9: Defender
Windows only, sorry!
edit: Mac App made by my friend.
I made this in C, using SDL. I'm happy with how it turned out, I think my pixel art is getting slightly better! The portals look a bit rubbish though. As usual I left the UI until last and it's a bit rushed.
C is very tricky to get used to. I'm glad I made something in it and I can see the power of using it but it's a lot easier to make mistakes in. That or it doesn't tell you when you're doing dangerous things. I had some interesting bugs, including an array overflowing into another variable!
SDL was absolute hell to work with. Configuring all the various libraries was horrible and actually getting anything working took hours and a lot of help from a friend. It is very fast though, so maybe once I've learnt some more C and got used to it I'll be able to use it better.
Next week I feel like making a puzzle game? Maybe!
edit: Mac App made by my friend.
I made this in C, using SDL. I'm happy with how it turned out, I think my pixel art is getting slightly better! The portals look a bit rubbish though. As usual I left the UI until last and it's a bit rushed.
C is very tricky to get used to. I'm glad I made something in it and I can see the power of using it but it's a lot easier to make mistakes in. That or it doesn't tell you when you're doing dangerous things. I had some interesting bugs, including an array overflowing into another variable!
SDL was absolute hell to work with. Configuring all the various libraries was horrible and actually getting anything working took hours and a lot of help from a friend. It is very fast though, so maybe once I've learnt some more C and got used to it I'll be able to use it better.
Next week I feel like making a puzzle game? Maybe!
Sunday, 18 May 2014
Game 8: Bad Music Game!
This was made in Haxe, using OpenFL. Haxe was ok to use, it's fairly similar to javascript. OpenFL was a bit of a pain to get working and learn about. I think it's not as popular as openGL and google kept thinking I was googling OpenGL instead! I couldn't get completely smooth movement from OpenFL, it always looked slightly jittery to me, but that's probably me misusing the library.
It didn't turn out very well, partially for the reasons outlined here. I got a bit annoyed with the timing issues and lost heart a bit. I'd like to make a rhythm game some time but I'll need to do a lot of research beforehand next time!
It didn't turn out very well, partially for the reasons outlined here. I got a bit annoyed with the timing issues and lost heart a bit. I'd like to make a rhythm game some time but I'll need to do a lot of research beforehand next time!
Sunday, 11 May 2014
Game 7: Lava Goat
First time making a platformer. I think the controls turned out pretty good, although walljumping is a bit weird sometimes. I got a bit of help with editing my sprites and I think the goat looks great; I might be able to draw simple sprites like that myself in future.
My third week with Unity. It does have some nice features but I'm starting to get a bit tired of it. I spent about a day trying to get the 2d physics to work properly but it doesn't seem to fit at all with a tile-based platformer. I ended up creating a raycasting-based collision system which worked perfectly!
I am looking forward to trying something else next week though. Haven't decided what yet though.
edit: I really liked this game and don't want to lose it to unity webplayer going under so I made a gif!
My third week with Unity. It does have some nice features but I'm starting to get a bit tired of it. I spent about a day trying to get the 2d physics to work properly but it doesn't seem to fit at all with a tile-based platformer. I ended up creating a raycasting-based collision system which worked perfectly!
I am looking forward to trying something else next week though. Haven't decided what yet though.
edit: I really liked this game and don't want to lose it to unity webplayer going under so I made a gif!
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