
Showing posts with label Jams. Show all posts
Showing posts with label Jams. Show all posts
Sunday, 31 July 2016
Game jam entry!

Sunday, 6 December 2015
Loading Screen Jam submission
Finished another jam game, click here to play!
This one was fun to make and helped me refine my template project a bit. I don't know how well the concept I was going for came through.
This one was fun to make and helped me refine my template project a bit. I don't know how well the concept I was going for came through.
Labels:
Finished Games,
Jams
Monday, 26 October 2015
ALIEN HUNTER
Another Octojam game! This one's a bit weird and experimental. Click to play
Monday, 12 October 2015
Octojam game: Civiliz8n
I've finished my first game for this year's octojam! I might make another as this one was fun and I learn a lot. Click to play
If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!
If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!
Monday, 24 August 2015
Ludum Dare 33 finished!
Click here to play!
Phew, making a game by yourself in 48 hours is tough. I didn't really like the theme very much (you are the monster) so I had some trouble coming up with a game. I ended up with a parody MOBA ish?
It was fun trying to get the MOBA base game and running and making heroes with dumb abilities and writing the toxic chat.
I think when working solo I shouldn't make a game that needs so many human-like art assets as I can't draw. Also it was weird making a game where the gameplay isn't the main thing. The chat log is probably the best part of this game. I'll stay away from joke games for a while, it wasn't super fun to make.
Phew, making a game by yourself in 48 hours is tough. I didn't really like the theme very much (you are the monster) so I had some trouble coming up with a game. I ended up with a parody MOBA ish?
It was fun trying to get the MOBA base game and running and making heroes with dumb abilities and writing the toxic chat.
I think when working solo I shouldn't make a game that needs so many human-like art assets as I can't draw. Also it was weird making a game where the gameplay isn't the main thing. The chat log is probably the best part of this game. I'll stay away from joke games for a while, it wasn't super fun to make.
Friday, 21 August 2015
Ludum Dare 33: You are the monster.
Alright, I spent 4 hours moaning about the theme with a friend and eventually came up with something workable and now it's time to sleep. Made some totally amazing progress wow!
Tuesday, 18 August 2015
GBJam game: Bash
Bash is done! Check it out on GameJolt.
I ran a bit low on time but I think it turned out ok. Not one of my better games but playing with physics is fun.
It's my first time using Box2D for an actual game and it was fun. Getting it to play nice with pixel perfect stuff was a pain though.
Pixellated rendering in LibGDX was a fun puzzle. Solved it by rendering to a gameboy-sized-texture and blowing it up.
I ran a bit low on time but I think it turned out ok. Not one of my better games but playing with physics is fun.
It's my first time using Box2D for an actual game and it was fun. Getting it to play nice with pixel perfect stuff was a pain though.
Pixellated rendering in LibGDX was a fun puzzle. Solved it by rendering to a gameboy-sized-texture and blowing it up.
Sunday, 16 August 2015
Echo jam results
My team scored 2nd in "best use of audio" and 3rd place overall! Got a great review from my assigned judge, really happy with my results.
Sunday, 9 August 2015
GBJam
Working on a game for Gameboy Jam 4 and it's pretty fun to play already! Gotta choose what to do with it now.
Friday, 31 July 2015
Echo is done!

It was really great working with my team-mates (I love not having to worry about art and sound). Looking forward to playing everyone else's entries and watching the judging stream : D
Friday, 10 July 2015
Fairy lights!
This took so long to make! It was fun experimenting with blend functions and now I know a lot more about them. I might make a tutorial some time later once I have a better grasp of them.
Thursday, 9 July 2015
Fairies

Monday, 6 July 2015
Player Sprite!
Got a sweet first-draft of a player sprite from Arachne. I had a few technical hitches getting the replays to work with the enemy bees but I found a solution in the end.
Sunday, 5 July 2015
Expanding the editor
This stuff is so much fun! I think my editor may get a bit complicated with colour-overload soon. At least I don't want to specify different distances for the bees to travel; I think it's better if you can learn exactly how enemies work due to the nature of the game.
Oh also you get the first glimpse of some sweet art by Arachne! (website)
Oh also you get the first glimpse of some sweet art by Arachne! (website)
Friday, 3 July 2015
Replays
Replays of all attempts of the level inspired by Super Meat Boy! This was fun to make and surprisingly-easy to achieve
Thursday, 2 July 2015
Something Awful Game Jam!

Thursday, 30 October 2014
Octojam games
Finished my octojam game, go play Super Square and everyone else's here. Turnover 77 is fantastic!
Bit slow on the updates recently, been busy with Event Horizon and a secret game. New version of Event Horizon in a week or so.
Bit slow on the updates recently, been busy with Event Horizon and a secret game. New version of Event Horizon in a week or so.
Monday, 15 September 2014
Ludum Dare results
Our results!
Ahh we did better than I could have hoped! Gnap and Willfor were amazing and they pulled us into 35th place out of >1000 entries. I'm proud of the rest of the results for my first jam too. Game jams are so much fun, I'm going to try to do at least one every two months from now on.
Event Horizon arena mode is on its way. Should be a playable demo out in a couple of weeks.
Ahh we did better than I could have hoped! Gnap and Willfor were amazing and they pulled us into 35th place out of >1000 entries. I'm proud of the rest of the results for my first jam too. Game jams are so much fun, I'm going to try to do at least one every two months from now on.
Event Horizon arena mode is on its way. Should be a playable demo out in a couple of weeks.
Labels:
Crystal Keeper,
Jams
Tuesday, 9 September 2014
Swift Post-Mortem
This was a really fun jam- just a few friends staying over for the weekend and making games! Everyone finished a game and they were all very different and fun.
I think this is the first game I'm really satisfied with. It all turned out exactly as it was in my head. There were a couple of bugs that only happened outside of the IDE that I fixed after, but other than that it all went pretty well!
The good-
I think this is the first game I'm really satisfied with. It all turned out exactly as it was in my head. There were a couple of bugs that only happened outside of the IDE that I fixed after, but other than that it all went pretty well!
The good-
- The art style turned out pretty well, I'm a bit terrible at drawing but it seems I can make not completely horrible basic pixel art.
- The sound effects are simple but fit well.
- The random level generator worked great.
- The scoring system is intuitive and (hopefully) doesn't require a tutorial.
- The scope was well-judged so it was all finished on time and I even got to add a few bonus effects that show up every 3 levels.
- I picked a sensible aspect ratio!
- I like the tension that's created when you're trying to be accurate but also fast. I might revisit this in future games.
The bad-
- There's no tutorial, but that sort of thing is often tricky with 48-hr jams.
- The people who came over to play it didn't seem to like it as much as I did, but what do they know : )
- The time limit for picking tiles is really unclear. Should have added a timer bar.
- It's also unclear the picking quicker gives you a bigger disc. I guess I could have had a disc get made in your corner or something but I'm not sure how much clearer that would make it.
- The arrows/buttons in the middle showing which direction is which is confusing. This is partially due to it being gamepad/keyboard and partially due to the weird isometric angle I picked. Regardless I should have made it arrows for keyboard mode and letters for gamepad mode.
- Also due to the angle, it was difficult to draw straight lines from one tile to another.
The isometric view looks super rad when the tiles are falling but everything else would have been better if I just made them head-on.. For now I'll carry on making Event Horizon and do a game jam or two every month.
Sunday, 7 September 2014
Swift
Whoop, we all finished our games! I'll let the others write posts for here but here's my game.
The issue with this jam is that the games require you to have 4 xbox controllers to play them. This one can be played fine with a single keyboard and 3-4 players though.
Extra instructions-
The issue with this jam is that the games require you to have 4 xbox controllers to play them. This one can be played fine with a single keyboard and 3-4 players though.
Extra instructions-
- 1-5 to change window size
- Choose the direction that leads to your flag to get points
- Pick quickly, the fastest person gets a bigger disc worth more points, and if you take too long you get nothing
- Blue arrow things push you in a direction but don't change your facing
- For XBox controller mode, press A on any controller. Unfortunately you can't play with a mix.
Subscribe to:
Posts (Atom)