Monday 26 October 2015

Tuesday 20 October 2015

Hexcity

I finished porting my first game to android and I think it's a really good fit for touchscreens. Also gave me an opportunity to get my google play merchant stuff set up. Buy buy buy!

Monday 12 October 2015

Limitations

I've decided that a lot of my games look really bad. I like the look of civiliz8n though, so I'm going to strictly limit the palette of my next few games to 4 colours to see how it goes.

Also I'll be trying out small octo-level resolutions and upscaling so I made a pixel font! Regular font files seem not to be well-suited for pixel fonts so I've made my own text renderer. It's probably a bit slower than proper fonts but I have complete control over it so I can cache the rendered text and stuff if I want to.

Image manipulation


As part of octojam, I started messing about with writing a thing to reduce the palette of any image to 4 colours and its size to 128x64 so it would fit in an octo screen. I managed to get an alright algorithm working, it was a fun little project. I really like how this one turned out.

Octojam game: Civiliz8n

I've finished my first game for this year's octojam! I might make another as this one was fun and I learn a lot. Click to play

If you get a good score, make sure you take a screenshot and check the source code to get added to the 100% real online highscore board!