Tuesday 12 July 2016

4 Colours!

I've made a tool for converting any image into a small pixellated 4-colour image. It's been a fun challenge and I might use it for the next two jams!

Wednesday 29 June 2016

Getting back into unity

I'm going to try to get back into Unity because it's good for collaborating and maybe even finding a job!

As a first test project I made a super bad clone of minesweeper. The code is super bad but it seems to work ok. I had to spend a lot more time wrangling with unity settings to get 2d pixel stuff to display properly but hopefully I've dealt with most of it now!

I've got a plan for a Unity mobile game next inspired by Hoplite. I'm looking forward to getting more stuck into Unity!

Thursday 11 February 2016

Game jam judging

Just finished being on the judging panel for the 2016 little awful jam at http://www.awfuljams.com/. It was good fun and I highly recommend it if you're into game jams. Playing a lot of games and thinking critically about them is a great exercise. I think I prefer making games slightly so I plan on competing in the next one!

Thursday 10 December 2015

Teaching kids

I've taught a couple of groups of kids now. It was 6 the first time and 8 this time. I don't think I could do more than 8, it's pretty exhausting! It's been an interesting experiment, trying to teach kids a tiny bit of programming without relying on visual programming languages. I think I'll carry on for a bit and maybe try it on some kids older than 8 to see where it takes me.

Here's the worksheet I made for it.

Sunday 6 December 2015

Loading Screen Jam submission

Finished another jam game, click here to play!

This one was fun to make and helped me refine my template project a bit. I don't know how well the concept I was going for came through.

Friday 20 November 2015

Hexcity sales

I released hexcity on iOS and Android about a month ago and here's my findings:

iOS:
58 sales, most of these on the first 3 days. A huge pain to get builds up, took about a week to check the build. There was a small thread on toucharcade about the game.

Android:
68 sales, most days between 0-5 sales. Relatively painless to get builds up, though Google wanted to display my home address on the store page so I put a fake address in. I'll see if I still get my money soon. There was a small discussion on reddit/r/androidgaming about the game. During the first 3 weeks, Hexcity was in the top 60 or so top new games on the play store. I don't know how they rank the games but I was very surprised it was there!

Hexcity was supposed to just be a game to test out the android/ios stores that I'd badger a few of my friends to buy but it ended up selling 126 copies! I think less than 10 of those are people I know, I thought the mobile market was mega-saturated and I wouldn't get any sales at all.

I still need to check how IAP works and how best to use the "GameCenter"/"Play Games" apps for storing data across devices but this was a really helpful exercise leading up to releasing a bigger game.

Click to buy for iOS or Android