Showing posts with label Show. Show all posts
Showing posts with label Show. Show all posts

Monday, 12 October 2015

Image manipulation


As part of octojam, I started messing about with writing a thing to reduce the palette of any image to 4 colours and its size to 128x64 so it would fit in an octo screen. I managed to get an alright algorithm working, it was a fun little project. I really like how this one turned out.

Sunday, 9 August 2015

GBJam

Working on a game for Gameboy Jam 4 and it's pretty fun to play already! Gotta choose what to do with it now.

Friday, 10 July 2015

Fairy lights!

This took so long to make! It was fun experimenting with blend functions and now I know a lot more about them. I might make a tutorial some time later once I have a better grasp of them.

Sunday, 25 January 2015

Flash

Getting to grips with Flash so I can help out with the coding side for my job. Managed to get a cool-feeling control scheme. Trying to think of where to go from here- maybe something like Towerfall multiplayer?

Monday, 5 January 2015

Fishies!


I wanted to see if I could simulate school-of-fish type behavior with each fishblob deciding for itself where to go. I think I got something looking ok! They're supposed to stick together and try to stay in the lighter areas. It's so nice to work on something proper rather than weird bugs that took ages to fix and didn't seem to be caused by my code.


Tuesday, 11 November 2014

Map mode

I've made a decent start on getting the overworld map working. The map movement abilities are fun to play around with and I'm starting to add some map features. For nebula I've gone back to a love of mine <3 Perlin noise <3
Going to try to map something like this to the hex grid. Probably won't be animated but it's fun to mess around with!

Friday, 5 September 2014

First few hours update

Haven't done any gameplay code yet, but I'm happy with how it looks so far!

Monday, 25 August 2014

You lose!

Managed to reuse the image explode code I made a couple weeks ago! It's a bit laggy on the first shatter, I'll fix it if I get any time.

Tuesday, 24 June 2014

Lightning

Here's the lightning attack effect for one of the more powerful weapons.

One section of the game is almost in a demo-able state. I just need to fix up a few things and put in a tutorial, though I'm still not quite sure how to go about that. The game's about as complicated as Hearthstone so I might take inspiration from there.